Here’s a tough pill to swallow for Indiana Jones fans: the thrilling adventure of Indiana Jones and The Great Circle might be a one-time deal. But here's where it gets controversial—while the game was critically acclaimed, scoring an impressive 87 on Metacritic, and likely performed well commercially, it didn’t set the gaming world ablaze. Now, MachineGames is shifting focus back to its flagship series, Wolfenstein, leaving The Great Circle fans in limbo. According to a recent report, the studio is gearing up to reveal Wolfenstein 3 this year, effectively shelving any hopes for an Indiana Jones sequel—at least for the foreseeable future.
And this is the part most people miss: The high cost of licensing the Indiana Jones IP, combined with the expense of developing a AAA title, makes a sequel a tough sell, especially under Xbox’s current Game Pass model, which favors cheaper, more frequent releases. While this isn’t official, it’s a realistic scenario that fans should prepare for. If a sequel ever does materialize, it’s likely years away, possibly targeting the PS6 and next-gen Xbox, expected around 2028.
Now, let’s spark some debate: Is it fair for studios to prioritize established franchises over new IPs, even if the latter are well-received? Or should they take risks to keep gaming fresh and diverse? Let us know your thoughts in the comments—are you team Indiana Jones sequel or team Wolfenstein revival? Join the conversation on the ComicBook Forum and weigh in on the future of these iconic franchises!